9 Mayıs 2019 Perşembe

Using Video Games in Education


Videogames have great positive potential in addition to their entertaintment value and there has been considerable success when games are designed to address a specific problem or to teach a certain skill.

The Educational Benefits of Videogames:
1- A common example of the educational value videa games offer is core English skills. Multiplayer, cooperative games can help students learn English as a second language through context, play and social interactions. 
Examples of video games to improve and learn English: For begginners: Influent, Professor Garfield: Reading Ring
For intermediate: 21 Days, Fable
For advanced: FluentU, Fallout 3, Tropico 4





2- It improves concentration and focus. For example, Minecraft has proven an incredible outlet for people with authism, or people with ADHD. This game helps nurture creativity and provides a strucutured, calming environment for neurotypical and neurotypical people. 



3- It is productive. The New York Institute of Play has used video games principles to teach and guide kids in a multitude of disciplines. Turns out breaking tasks down into quests and rewarding successes-just like games-is a good idea.
4- It teaches how to learn from failure. By encouraging students to view failure as a chance to learn, rather than a sign of something lacking with the student, they succeed. Education should be as effective as possible at teaching, guiding, and nurturing young people and video games provide great chances to educate. 
5- It revolutionizes learning. In order to push education, we need to teach people in ways they can learn and learning through play is an amazing way to get kids invested in knowledge, their future, and scholastic topics. 
6- It improves confidence. It gives us the chops to succeed and the confidence to keep succeeding. 
7- It can be used as research and measurement tool.
8- It attracts participation by individuals across many demographic boundaries such as age, gender and ethnicitiy.
9- It can assist children in setting goals, ensuring goal rehearsaş, providing feedback, reinforcement and maintaining records of behavioral change.
10- It can be used when examining inndividual characteristics such as self-esteem, self-concept, goal-setting and individual differences. 
11- It is fun and stimulating.
12- It can provide elements of interactivity that may stimulate learning.
13- It allows participant to experience novelty, curiosiity and challenge. 
14- It may help in the development of IT skills. 
15- It can act as simulations. These allow participant to engage in extraordinary activities.
16- Videogame play can facilitate discussing and sharing, following directions, giving directions and answering questions.

Educational Video Games: 
Scribblenauts
Civilization
Magic School Bus
Endless Ocean
LeapFrog Leapster
Professor Layton Series
Dora the Explorer
Big Brain Academy
LittleBigPlanet
Reader Rabbit













IF YOU WANT TO LEARN HOW TO PLAY MINECRAFT, YOU CAN CLICK THE LINK





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