Second life is an online world in which residents create virtual representations of themselves, called avatars, and interact with other avatars, places or objects.
ABOUT SECOND LIFE
In Second Life, residents can go to a social gatherings, live concerts, press conferences and even college classes. They can do a lot of things you can do in real life- buy land, shop for clothes and gadgets or just visit with friends. They can also do things that are impossible in the real world- avatars can fly or teleport to almost any location. Some residents design short programs, called scripts, which give avatars or objects new abilities, including special animations or the ability to generate copies of toher objects.When a new resident logs on to Second Life, his or her avatar appears at "Orientation Island". Here, residents participates in a tutorial, learning how to navigate through Second Life, communicate with other residents and how to use menus and commands. The resident also learns about the places he or she may venture. Geographic spaces in Second life include the mainland, estates, islands and parcels.
New Second Life users selects their avatars from generic male and female templates. Although a resident could use an unmodified template, everyone else would know that she or he was a new user who doesn't know how things work. Most residents customize their avatars a little before leaving Orientation Island.
The inventory holds hair, skin, objects, animations and body parts and has an infinite capacity. A user can open his or her inventory and choose to put or remove items, like clothing or hairstyles. Residents can add to an avatar's inventory at any time, creating a practically limitless number of avatar customization options. You can change your avatars' appearance as often as you like.
Residents can even build houses and other buildings.
Avatars can get around Second Life by walking, flying, teleporting to their destination. Residents make their avatars walk around by using the arrow keys. Pushing the up arrow key makes the avatar walk forward, for example. Moving the mouse changes the position of the avatars's head, making it look around.
Residents can choose ways to communicate with other users. They can opt to use the Voice feature, which allows residents with microphones to talk to one another live. Residents can also use a chatbox, which opens a window in which users can type messages. Chat box conversations are broadcast to everyone in the immediate area, so for more private conversations, residents can instant message another user.
credit to: https://computer.howstuffworks.com/internet/social-networking/networks/second-life.htm
MY EXPERIENCE:
I also logged on to Second Life and created an avatar to find out more about it. Since our university has its own created place, I decided to go there. It was fascinating. At first, there were nothing to look apart from a land with nothing on it. But, after that I decided to fly and after a 2 or 3-minutes of flying, I landed. The land I came was more realistic and decorated.
It was created for the students who came to our university, Istanbul University- Cerrahpaşa- with the ERASMUS exhange program. It was such a well-designed area for them because everything was created accordingly. I wandered around and observed. All the information they need was there. They can even send a message to our university's office.
I think using Second Life is very helpful and effective.
Not just for making an information and gaming place. Using SL for education also can provide good materials. Besides, SL already has educator locations. You can find out more by looking "Destination Guide" to explore more about "Educator Locations".
MY AVATAR
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